8/13/2023 0 Comments Seal of evil 3d acceleration![]() While the player movement feels generally amazing even to this day, it doesn't handle ramps that well: the player slowly slides down when on even the slightest of inclines, and jumping while standing on any angled surface has unpredictable consequences. The base game has quite a few bugs and arbitrary limitations which could have been fixed at the time. I think it's all of those ways to some extent. I did not play Quake 1 at the time (mainly because I was not quite born yet), but I've played bits of in the past decade and this year I've played and modded it a ton, thanks in part to the remaster. >The Quake 2 engine fixed so many of the technical problems with the Quake engine, but the game is saddled with an awful storyĪfter John Romero left and they lost their top game designer, ID Software's released games were basically tech demos to showcase John Carmack's cutting edge 3D engine tech wrapped up in some improv story so they could be sold as games. I'm surprised that Quake came out as good as it did, all things considered. That's pretty much the epitome of toxic work environments. The story goes that John Carmack tore down walls at ID offices to keep an eye on everyone since John Romero was just coming at work to slack off and play games all day instead of working on Quake, and the other employees were burned out and irate by John Carmack's iron-fist leadership and working style. This was a reflection of the issues and internal squabbles ID Software had at the time, especially between John Carmack, the (in)famous programmer, and John Romero, the (in)famous game designer. >Things Quake did "wrong" mostly boil down to game design and level design problems. So I think it's interesting to ask "What did Quake do right, so that in spite of its flaws, people still like it?" I think that it's an enjoyable game as a game, not just as a retro game you play for nostalgia. Some of them would not have been possible in 1996 (like Tears of the False God in Arcane Dimensions) but then there are level packs like DOPA which just seem like, well, better levels, and there are mods like Copper which directly address various game design issues. ![]() Various Quake 1 mods address balance issues, and the single-player maps you can find these days are simply phenomenal. The Quake 2 engine fixed so many of the technical problems with the Quake engine, but the game is saddled with an awful story, and some of the slight slant towards more "realism" in Q2 level design did it a major disservice. Quake 2 was worse in many ways, except when it came to multiplayer and the mod scene. The development team had a bunch of ideas for Quake that were questionable. I think a lot of these problems could have been fixed if Quake had been less rushed-but may not have been fixed. Weapon balance could stand some tweaks (e.g. Spawn (the blobs that explode) are just no fun. poor layout, inconsistently sized spaces, samey areas, unnecessary teleporters, too many corridors, overuse of traps, under-lit areas, etc. Most base levels and episode 4 suffer from various problems. Things Quake did "wrong" mostly boil down to game design and level design problems. ![]() Donkey goes on to say that he will hunt every corner of the island for his bananas back.I don't want to head too deep into the "wrong for their time" versus "wrong in hindsight" calculations, because it turns into a game of "pretend it's 1996" Donkey Kong is infuriated, exclaiming that the Kremlings will pay for stealing his banana hoard and kidnapping his little buddy. He then tells Donkey to check his Banana Cave. ![]() The lizars seal Diddy inside a barrel and then throw it in the bushes.ĭonkey's grandfather, Cranky Kong, rushes inside the treehouse to tell Donkey Kong to wake up so he may tell him what happened. ![]() As Diddy is not strong enough to defeat Krusha by himself, he is overpowered and defeated by the Kremling. Diddy cartwheels them both easily, but then a Krusha (Klump in the instruction booklet) comes in as backup. Two ropes drop from above and suddenly two Kritters appear. Rool, who had commanded his Kremling minions to steal the bananas. Diddy hears some voices outside and gets scared, asking who's there. DK entrusts Diddy with protecting the hoard until midnight, when he would be relieved, while DK himself goes to sleep as he is tired.Įverything seems to go smoothly in the hoard until Diddy hears some noises. On a dark and stormy night in Donkey Kong Island, Diddy Kong, Donkey Kong's nephew has taken the weighty responsibility of guarding DK's precious banana hoard for one night, as a part of his "hero training". ![]()
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